Just to repeat a few of my previous questions that seem to remain unanswered.
Originally Posted by MattW View Post
Can you explain why moving field positions around is a replacement for having no interactivity in the catching process at all? IC2010 perfected catching in a cricket game from my perspective if it weren't for the animation of it not being very fluid - I can't understand dropping that, at least as an option.
The reverse sweep being missing and planned for DLC seemed very strange, was there a specific issue with the shot, or was it missed?
Would you still drop promised features, like DRS, if it meant delivering a better product in November - or are the additional features a distinct coding problem from the fundamental issues that prevented a release in June?
When do you expect to be at a point to graphically demonstrate the bowling controls? The red dot in the Vine clip just totally threw out anything I thought I understood from previous descriptions.
Hi Matt, to answer your questions: We have field editor for you to take a "Captain's Role" and move the field placement were you wish (within the rules). When you say no inactivity with the catching process this is not entirely true as you must place your field where you think is best then get your bowler to bowl a certain ball to entice the batsman to hit the ball in the intended direction of your fielders. If the ball comes close to the fielder he will automatically catch the ball but there are factors that come into play that may cause the fielder to miss a diving catch or the like. I guess I leave it to you to be the judge of this new system when you finally get your hands on the game.
Reverse sweep was left out initially simply because we didn't have time to perfect it in the game. Now that's no longer a excuse.
Putting features back into the game because of time restraints is also no longer a major hurdle but before we confirm all the features the team want to make sure we are indeed over some major technical hurdles that have severely hampered our ability to turn everything on. More will be revealed as we confirm certain features are now working effectively without impacting frame rate or memory on the console versions.
As previously stated from early September you will see a constant flow of materials to this effect and the vine vid doesn't show off the HUD at all which was turned off at the time we took this raw footage a month or so ago. We need the month of August to get all this together so I need to leave the team alone to totally focus on turning on all the good stuff on before we can give you a true reflection of the game.