Confidence definitely needs changing. Players come out with green confidence in second innings and it seems to be based on balls faced rather than runs scored. So it feels like there's not much difference between a player who gets 10 from 50 and one who would score 300 from 500. I think I'd sooner see a player with a first innings score of 100+ coming out in green, 50-99 in amber/orange and everyone else in red. I still play batsmen in but it feels like I'm paying lip service to realism when I could probably start crashing four from the off.
The other thing is that AI bowling seems to have too much variation of deliveries. Spinners seem to bowl more balls that turn in the opposite direction than you'd expect, I think more variation of bounce and flight of their stock delivery would be more realistic. Although there are bowlers for whom that wouldn't fit the bill. It'd be good to know how exactly balls are chosen, whether they bowl everything regardless of the skill rating for each delivery or if they only bowl balls with a decent skill rating. If it were the latter I'd just start putting a lot of off spinners with next to no rating for doosra. Although I'm uncertain as to whether the balls going in the opposite direction aren't more likely arm balls.
Likewise certain pace bowlers seem to bowl too many cutters when the ball is swinging. It'd would be so much better to have greater explanations of exactly how the bowler mentalities work. I can see some differences but it's usually one extreme to another.