WhiteCat
Club Cricketer
- Joined
- Jul 17, 2009
- Online Cricket Games Owned
just a couple of things to bear in mind:
the videos where users are bowling, remember both animation and speed are heavily reliant on user input - the better we get at the game the better/smoother it'll look.
most of the videos are on easier levels and have default attributes which makes even AI bowling quite slow
some of the issues you mentioned like the edge are down to an old build that turned up as a third machine which sadly was the one matt mostly played. we're told these weren't an issue on the other machines (final build) and further there is a day one patch (nobody outside Big Ant has played with this yet) which should resolve more issues.
Yeah I didn't read anything into the user bowling; the AI bowling still seemed really slow, but as I (and you in your post) said, hopefully it'll be less of an issue on higher difficulties. I routinely find the actual delivery stride and release slow on cricket games though - literally every cricket game I've played seems to go into a time warp as the bowler hits his stride. This isn't a problem unique to DBC14 but something that does grate me a bit.
Excellent to hear that an old build was the cause of some of my issues though.
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