Just take a look at MLB the show to see how ball physics and ball speed can be represented in a game.
Sadly there are very few programmers with that level of skill around unfortunately.
The biggest hurdle is with animating the batsman: when it comes to shot selection in baseball you (essentially) have only two types, and generally it's coming in a dinner-tray sized window. You don't need to worry about stuff outside that window and also don't need to take into consideration that the batsman can change his body shape/position and direction to get the ball in a 360 degree circle from a high or low position.
Given that you want your action which actually selects/starts your shot to come as late as possible in the delivery, it takes an incredibly complex animation system to allow you even get the bat anywhere near the ball... OR you cheat it and need the button press earlier, but that feels really sluggish.
If the ball just misses or passes through the bat slightly 1 instance in 1000, and the game felt really good... Personally I'll take the gameplay over fractional bugs like that: I am currently frustrated with PES: every animation is pretty much perfect, but it makes the game feel like that dream when you're trying to run through thick porridge.
It's not about "programmers" but budget. Give Big Ant the budget which MLB The Show gets and I'm sure they will blow MLB out of the water.
----------
That's to be expected. In fact no sports video game can replace the actual sport for realism be it Madden, MLB, NBA, FIFA etc. If we can get a close enough simulation we would be more than happy.
Between did Matt provide any insight into how easy or difficult it was to select a shot while facing the pacers? If we get enough time to react and select a shot according to the delivery I would say DBC14 has nailed most aspects of the gameplay.
Budget can't make a game.
You need highly skilled 3d animators and programmers.
There aren't many of those in the UK or Australia - they tend to be in USA or Japan. That is why you don't get high quality cricket titles in a nutshell.
You are basically stereotyping people here and questioning the game development capabilities of people you have neither met nor know enough about.
Budget can't make a game.
You need highly skilled 3d animators and programmers.
There aren't many of those in the UK or Australia - they tend to be in USA or Japan. That is why you don't get high quality cricket titles in a nutshell.
How many places you have been to in this globe? How many game developing organization you have worked with? Because, am just amazed with such a accurate stats!
You really have to know the real world before speaking on it.
The games industry died in the UK due to lack of talent to compete with the USA and Japan.
Sorry but I don't believe the art of cricket failed through lack of money alone.