- Joined
- Jul 8, 2009
- Profile Flag
- New Zealand (Silver Fern)
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
Fixed: *Biggs
I love getting named dropped by bitter assholes...
Mentaly...
Mentaly...
Couldnt agree more Adrian. I couldnt beleive how good everything looked and it was explained that the bugs we did see were no longer
Did you not read what I posted about it being on the easiest difficulty setting being the cause of the high run rate?
Don't buy it then if it is so error riddled
seems a little convenient doesnt it? Looked like another codemasters game to me. scoring runs far too easily, cartoony graphics, bizarre run ups and release, shots which dont look much like real shots and pretty awful camera angles.
Lets wait for briggs to come in and use some italics maybe some underlinedbold and even... Elipses whilst trying to be funny and not really saying anything.
Even matts feedback is pretty cautious for somebody who they have been trying to butter up for months. Now i will await the onslaught from all the people who have seen videos and say 'great gameplay'...
convenient
Do you want it to be difficult to score runs on the easiest difficult setting?
even the entry level difficulties should be a bit of a challenge.
Never reason with a dancing wookie, Snowy.
Should someone ever be able to hit a four off their first ball on the game? Lets be honest all cricket games are difficult for about an hour, after that you can easily hit 8-10 and over. This looks no different, even the entry level difficulties should be a bit of a challenge.
Please darling, you really are tickling me tonight.
Should someone ever be able to hit a four off their first ball on the game? Lets be honest all cricket games are difficult for about an hour, after that you can easily hit 8-10 and over. This looks no different, even the entry level difficulties should be a bit of a challenge.
We didn't see the harder difficult levels so logically, we can't pass judgement on how big of a challenge they present.
You are making an assumption based on the easiest difficulty level. The point of the easiest difficult level is that it is easy.
The easiest level is easy.
Not difficult - easy.
Its easy. Easy to score runs. On the easy difficulty setting. That's why it is called easy. Easy. On purpose.
There will no doubt be issues present on the retail builds too, otherwise we wouldn't need a patch, but the ones in the old build are glaringly obvious, overthrows mostly.