End Game Explosive Mafia - Endgame Mafia (zwarrior, asprin & RUDOLPH)

a lynch at the moment is a much safer option for us
Buy why should we even go for a lynch? I like Passport's idea of playing the waiting game. It might work, it might not work. But at least we can avoid causalities this early in the game.
 
I am not a fan of loosing K9 unit and Town bomber, anyway. Those are the only additional power roles to town.

Since everything is going to happen in day time - the way I am seeing this right from the time I read the set up, it is going to be tough for Mafia to get through the days( they are in wrong yard! ). Strategy like these is completely favoring Mafia. I see this way,
  • Mafia's only power role at this time is, to bomb a person in appropriate time. They have 2 of them.
  • If we let that happen without getting blocked by K9, it is win win for the Mafia team as that is what they are supposed to do
 
This is way too risky on day 1. Let's say for an example: Myself (Town bomber) decide on day 1 to take out a suspicious player let's say surendar. I bomb myself and surendar, we both die. This early in the game it's easy to misread posts. What happens if surendar ends up being a town K9-unit? Bam, just like that we have two town PR's gone. And all of the sudden we go from a 6-3 majority to a 4-3 majority.
a lynch at the moment is a much safer option for us. Even a mislynch at least will give us a 5-3 majority.

Why would you even suggest this?

Your kinda making my point by framing me saying the opposite that I am. You paint a picture where you, as town bomber, mis-bomb. I'm agreeing with you, Im saying exactly that, why would we bomb at the moment!? Were better off forcing the mafia to drop their bombs first!

If we don't lynch, there's a bigger pool of players and the chance that they hit a PR is as minimized as it possibly can be, but even so, we force them to off 2/3rds of the mafia and all their kill roles and were sitting pretty....
 
Did I understand right, you are basically asking townies to do nothing & have Mafia Goon alive and giving him more chances to win?

Easy, he just had his opinion in.

Thing that you are not even taking them seriously, is more of anti-town trying to insist everyone to follow your lead just because you have % of odd.

How does it make anti-town? With the setup we got, you really think we should nudging around with a lynch? btw, I don't think he is insisting anyone here, he just made a proposal. Either we take it or argue with it, but you calling it anti-town is kinda weird.

If you are a goon, town followed your lead & you would have executed your strategy very well without getting blocked by K9.

What you mean is if he is a goon, he would not get blocked by K9? And without lynch, K9 can't investigate everyday?

You are clearly dominant in asking town not to do anything because of those %(stats) instead of playing the game and start exploring who is who.

Not really, we can totally argue without lynch is what he meant. How else do you think we should play?

Look at the stats, the BEST thing IMO for town is for the bombs to strike Day 1 and Day 2. Look at the percentages. Or flip the thought and game out a situation where mafia have bombs late in the game and town has had a couple of mislynches.

Nope, wouldn't recommended the bombing at Day 1, way too risky.

Myself (Town bomber) decide on day 1 to take out a suspicious player let's say surendar. I bomb myself and surendar, we both die.

yea true, but it's dumb to play as such. Want to hear more on why you FOS on me earlier?
 
For some reason, the tag didn't work.
Now I check to see that FakePassport has come up with a strategy of waiting for Mafia to act. But if the mafia take out K9 unit or town bomb, they can just play a safe game to lynch townies each day to win this comprehensively. But again, it will be very difficult as we will be the majority survivors and one right lynch can win us the game.

We must not ignore the fact that K9 unit or town bomb are blind participants. They don't have the identity of us (fellow townies). So there is a risk of town bomb killing one of us if he gets his target wrong.

Let's hope for the best. K9 unit and his investigation should be enough for us to act within day 3. As we will be the reduced no. of players (either townie or mafia might be killed for two days). With two days of investigation and limited players, we can win this easily by day 3 if K9 is alive by then and town bomb takes out a right target on either day 1 or day 2.
 
What you mean is if he is a goon, he would not get blocked by K9? And without lynch, K9 can't investigate everyday?

From my understanding of the first post of this thread - K9 can investigate only for bombs, and not goon. He can block the bombers by diffusing but goon has no such abilities. So K9 cannot block goons is my understanding.

That is why I found this strategy of town keeping quiet and waiting for Mafia to bomb has highest risk of we loosing our only power roles. K9 can be excellent blockers to mafia bombers and we need to have them alive as added advantage for town.

Can K9 identify correct bombers to diffuse is next equation, but at the least we need them alive to do their actions.
 
Best case scenario, the 2 bombs kill vanilla townies,
Vanilla townies getting killed is never a best case scenario.

FOS CerealKiller?
I didn't understand why you FOSed him ?

So atm, I have CK and surendar as anti town :)
Just because they don't agree with you, doesn't mean they can't put forward their theories.

Thing that you are not even taking them seriously,
He took it seriously. That's why he came up with some stats. We need to think from both the ways. He has got some point actually.

Also, by reading the setup. looks like K9 will not get to know whether the bomb is from mafia or town. SO, that's an added risk. If K9 diffuses the townie bomb, then it will be a slight disadvantage. So, he should analyze the situation properly and diffuse. So, we need to start making conversations/lynching/FOS. Then only the pressure will be put on the players and we will get an idea on who is who and that will help the K9 to narrow down the targets.
 
@zwarrior - I was going to multiquote, but that would be too long a post. But just on each point

  • The loss of the 2 vanilla townies is the best case in context of my plan, well, short of the mafia bomb taking out the godfather :)
  • It was a very soft FOS on CK, mainly because of the '3 bombs' post, I was hoping for a reaction more than anything.
  • The smiley was meant to imply a lighthearted statement, didn't bold FOS or anything. It was mainly a reference to my first game post where I called them. Acknowledge we need to hear from everyone before actually forming actual opinions
The other consideration is that the town bomb also dies. So not only do they have to nail the right person, you have to consider that the town also loses a player. In my mind the risk of knocking out a townie means I think, either way, its almost too dangerous to do absent a very obvious scum tell, the use of the bomb is going to have to be perfect. Hence my suggestion if he lives hes almost more valuable as a player when it gets to 4/1.
 
There isn't any indication that there is anything other than the writeup (which is 2 Mafia bombs and 1 Town Bomb).
Oh, just saw that the first post has been edited. My bad.
 
What do you mean?

It's a giveaway now. But I would think the mafia, if they sensed a scum was going to be lynched, would use a bomb to prevent the lynch, especially if the target of the lynch was a bomb themselves.

They loose someone but take a townie with them.

Obviously it would be risky on their part as it could be too obvious ifbtown was about to lynch godfather but it's something we need to consider.
 
It's a giveaway now. But I would think the mafia, if they sensed a scum was going to be lynched, would use a bomb to prevent the lynch, especially if the target of the lynch was a bomb themselves.

They loose someone but take a townie with them.

Obviously it would be risky on their part as it could be too obvious ifbtown was about to lynch godfather but it's something we need to consider.

Is this the first game of this set up? Just curious to see if we already have this kind of set up played in past.

Simon's post says same rule for both town and mafia bombs - i.e, before lynch reaching majority they can take another person with them. I don't think bombers can just like that explode unless there is a lynch on them( i.e. not based on lynch on other members ). In other words, they can't save the goon. In my eyes, Goon is basically powerless if town acts smart & Goon can be eliminated with lynch first ahead of bombers too. May be, my understanding is wrong on those bomber rules in first post.
 
Is this the first game of this set up? Just curious to see if we already have this kind of set up played in past.
Yes.

FOS: Ali

He hasn't posted anything. Maybe he is trying to go under the radar ? What are you hiding ali ?
 

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