Just a reminder once again that this isn't a "features for future versions" thread. Several of the "bugs" posted are feature requests not essential bugs requiring fixing. Adding them just dilutes the effectiveness of this thread.
I know its been said, but AI field setting is the number one, close to game-breaking issue for me (no slips in first class, three slips in T20 WTF?), along with AI bowling selection (spinners opening the bowling on a green pitch in England). It's baffling that Big Ant have got that so wrong, when they have got so much else right. There is so much about this game that really is "best cricket game ever", but this is actually "worst ever", I mean I can't think of any other cricket game that didn't know what a realistic field setting looked like.
Fix those two things and bowler fatigue and i will be very happy.
To be honest, as far as "bugs" go I think the game is good and I'm perfectly happy playing it. However there are two fundamental issues I have with the game that would make experience so much better despite any number of bugs or minor tweaks:
A) Batsman AI. Fast bowling just doesn't feel like it's represented well. Sure the gameplay mechanic is good, no problems there. The issue is with how the AI play when you bowl. It doesn't seem to matter how quick you bowl - the AI never seem to be rushed, even tail enders. Also, when you bowl a good delivery the batsman don't really play down the wrong line - eg bowl a great out swinger but the batsman plays outside the line of the ball when they are "fooled", where as they should be play and missing on the inside of the ball. They also miss the ball by a foot when they are beaten, instead of a ball moving just enough past the bat to hit the pads or clip the stumps. It's either miss by a foot or nothing. So basically the lack of reaction to pace and realistic reaction to being beaten are issues, not to mention lack of edges but that has been bought up many times before.
B) Batting mechanic just doesn't give you enough time to react properly. I love that fast balls actually feel fast - this shouldn't change, but there has to be a way of giving players a bit more forewarning of where the ball will land if we are to make decisions on shot types and modifiers as the ball is bowled. I want to be able to leave good balls outside off, decide to smack the cover off a half-volley, concentrate on finding the gap through covers but this just isn't possible at the moment and most of it comes down to premeditation, especially for the shot modifiers.
This could be controversial, but I'm going to suggest a "doughnut" on the pitch (but not adjusted for swing or drift) just as the bowling player would normally flick the stick up to bowl. This would give batting players the extra split second needed to make a proper decision about playing the ball and the actual speed of the deliveries wouldn't need to be toned down. It would also be more realistic in representing batsman in real life picking up where the ball is going to pitch just as it leaves the bowlers hand.
I will want a refund if they re-introduce the "doughnut" pitch marker for this game. This game is simply amazing the way it is. Absolutely realistic. Batting is a challenge as it should be. Its not impossible to bat. Concentration is the key here.
The only thing I feel there is a need for immediate patching is the AI field placements. Rest is just as should be.
Want doughnuts go buy some....rolleyes
When batting you get the odd ''England were 30/1 after 10 overs...'' pop up and you never get enough time to read it because by the time you've finished the bowler is already charging in plus you haven't had time to check the field.
Would be nice if you could check score comparisons after X amount of overs through the scorecard somehow instead.
Oh, and remember the difficulty in casual mode. If it can remember i played a T10 Eng v Pakistan in Lahore, why can't it remember I played on Pro difficulty not amateur?
What also needs to be reviewed is the ai batting. In all the shield matches the good batsmen get "normal" batting scores ie say 54 runs off 78 balls,etc. yet when I'm batting with them, they are all batting like glen maxwell - boom, boom, boom all over the park...wtf? The ai field placings probably add to it but it feels like a 20/20 batting display instead of a more subdued approach, esp when we're 3/25 or something ie. SLOW DOWN. I do notice than when I'm out, the batting figures return to 'normal'
This is all related to Career mode:
2. Wicket keeper trigger movement of always stumping even though batsman is couple yards in and not moving
...a couple of yards in? Where are you taking guard, behind the stumps? That would certainly make batting harder.