It seems like (and rather fairly I suppose) that if you look at the Patch changes for PC so far, that nearly everything going forward will be a fix or a game-play geared improvement. That's not a bad thing at all and is priority as it should be. In this regard, I'm really extremely happy with Patch 3's direction (despite not yet having heard if the dreaded "clicking in L3 or R3" is going to be removed as leaving (or at least switchable)), it's still costing wickets in our comps!!!
Despite my constant "leaving" worries, I'm still mightily impressed with whats coming so far.
It does worry me a little though that nothing much aesthetic is potentially going to get into the Patch even taking into considering the length of time there has been since the last one. I hope this is all proven wrong though and it's merely a case of Big Ant focusing on the vitally important stuff first, like bringing alive the dullard AI.
In the area of aesthetic improvements, there are a lot of things that could do with a tweak. Here's some I've probably said and maybe some I haven't. There's a lot I think of while playing and forget.
1) Lighting in night games doesn't look right - On console at least (PS4), it does appear that sometimes the lighting just get's dimmer and almost hazier, whilst colours seem to fade a little. Black players faces from the West Indies do tend to suffer and the details can get a little lost. The lighting towers don't seem to have much of an effect and there's no areas of brightness where they've been focused. In view of the overall effort of putting together a huge game like DBC together in it's first iteration, it's understandable that this would've been an time-intensive feature to get right.
2) Being able to set single innings break length - This would be good so that people playing shorter games (10-12-15-20 over) could show the effect of day night games in those shorter fixtures, with one team getting most of the lighter afternoon and the other getting some evening.
3) Ability to mix your created Day & Day/Night fixtures into one tourney. As it stands there's only one type of time scheduling available for games in any tourney created.
4) Keepers turning around to catch nicks backwards? Yes they do, to me it looks silly every time it happens and maybe a keepers animation could be kept forwards until the ball hits the ground, so it looks somewhat plausible.
5) Being able to put the Team Name on the FRONT of the jersey. I have no idea why player name and team name are both slapped on the back only, when a much larger number of teams (particuarly at World Cups!!!) have their names on the front. Surely, surely, surely this is a minor tweak and askable????
6) Bowler speed to be viewable in player creation - This suggestion would help in creating more believeable players! Pleeeeeasssse!
7) Attribute Description - I'd like it if people could also click on each attribute for a description of what it actually effects! I look at anticipation and think, "Hmm fielding anticipation? Of what side to dive? For bowlers when caught and bowleds are hit back? For their batting skill, their ability to anticipate the ball? All if the above? Somebody tell me!!!!!".
8) Fielders to get up a tiny bit faster after dives - It would be great if it was just a tiny bit faster so that people running an extra run might just sweat a little and not just enjoy a free one. Does not have to be much faster (maybe 0.3-0.5) of a second.
9) Global Attribute Change - Globally being able to change attributes and skills across teams, competitions, or all the sides in the game.
10) Being able to copy faces for editing - Saves time making Andy & Grant Flower for example and can make for an easier starting template for players who have a somewhat more similar face. Would cut a lot of time off creating players from scratch.
11) Multiplayer fielding radar - It wouldn't take much for it to only be viewable for 2 seconds. When I play with mates, to save looking around the field every ball, we just show each other the field as it's quicker and multi-player games need momentum. Allowing the fielding radar up (at least in multiplayer and for only 2 secs) wouldn't damage what's great about this game, so I don't understand the resistance.
Sorry about the crazily long post, but had to get a few of them off my chest.