Patch 3 Requests/Wishlist

I would dearly love for the career mode to have adjustable players. I don't particularly care whether its BA that patch it in or some hotshot young modder who mods it in - I'd like to be able to change players in my team every year - over a 20 year career people WILL retire. I don't want to be 36 still opening with a 47 y/o David Warner or facing a 57 y/o Chris Rogers playing for Vic.


It's something BigAnt obviously didn't give enough thought about, yeah it's crazy that players keep going on playing in their 50's. Again it's something that I cannot see patched as it would need a whole new system added that would retire players but also create "regens" to replace the retired ones otherwise teams would run out of players within 10 or so years. The only other way it could be done would be a separate academy for career mode in which you could edit at the end of the season allowing you to retire and replace the players yourself although this would be highly time consuming. As for modding you can forget about that I'm afraid.
 
As for modding you can forget about that I'm afraid.

why is that though? I mean, most modders access the files directly and aren't officially supported by devs anyway. Check out EA cricket 07 as an example. I mean, it could be 3 years to the next DB cricket game....I like games to have some semblance of longevity, esp one as awesome as this. Shame though.
 
Remove the bloody online check when starting the game. I travel a lot and used to enjoy playing this game on the road but now it's severely limited.

I don't think it's fair to pay full price for a PC game, with Steam protection, only for a couple of patches in you're suddenly required to be online to play the game.
 
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Remove the bloody online check when starting the game. I travel a lot and used to enjoy playing this game on the road but now it's severely limited.

I don't think it's fair to pay full price for a PC game, with Steam protection, only for a couple of patches in you're suddenly required to be online to play the game.

I don't think there's a lot they can do about this: either they have some sort of DRM like this to stop the rampant piracy (which was happening at launch) OR the alternative is probably that they don't release a PC version.

Those are the facts.
 
It's something BigAnt obviously didn't give enough thought about, yeah it's crazy that players keep going on playing in their 50's. Again it's something that I cannot see patched as it would need a whole new system added that would retire players but also create "regens" to replace the retired ones otherwise teams would run out of players within 10 or so years. The only other way it could be done would be a separate academy for career mode in which you could edit at the end of the season allowing you to retire and replace the players yourself although this would be highly time consuming. As for modding you can forget about that I'm afraid.

I would beg to differ regarding the statement. I think it's not that Big Ant didn't give enough thought about it, it's more of a case of having a very basic, limited and bare-bones career mode in the first iteration of the game to build on as the series goes on. I don't think Big Ant folks didn't know the limitations of the current career mode (no regens, no cometitions, same unchanged team throughout etc.) but that's what their resources would allow for the career mode in the current iteration of the game. Regens and other aspects of career mode are not as easy to include as it requires endless cycles of "testing, tweaking, repeat" due to so many permutations and combinations possible.

I'm sure if they had a bigger budget they could have given us a career mode on the lines of FIFA or Madden but unfortunately that's not the case. And I'm more than sure Big Ant would have done a pro-con analysis of whether to have a limited career mode in this iteration compared to no career mode this time and having a more extensive one in the next iteration, and would have arrived at the decision to have the basic career mode.
 
I would beg to differ regarding the statement. I think it's not that Big Ant didn't give enough thought about it, it's more of a case of having a very basic, limited and bare-bones career mode in the first iteration of the game to build on as the series goes on. I don't think Big Ant folks didn't know the limitations of the current career mode (no regens, no cometitions, same unchanged team throughout etc.) but that's what their resources would allow for the career mode in the current iteration of the game. Regens and other aspects of career mode are not as easy to include as it requires endless cycles of "testing, tweaking, repeat" due to so many permutations and combinations possible.

I'm sure if they had a bigger budget they could have given us a career mode on the lines of FIFA or Madden but unfortunately that's not the case. And I'm more than sure Big Ant would have done a pro-con analysis of whether to have a limited career mode in this iteration compared to no career mode this time and having a more extensive one in the next iteration, and would have arrived at the decision to have the basic career mode.

I'm sure it's on the list: a lot of this iteration's career mode is very similar to the Rugby games, so I imagine a lot of the tech was carried over from there. In the Rugby game there is only a 10 year career (in general Rugby players retire earlier and start later), so basically regens probably were never needed.

I'm sure that there are lots of things that they will be looking to add into the career for the next iteration. Usually when you're making a game, you're constantly thinking of things that you could put in. You work out how much benefit it would bring and how much resource it would take and that leads you to its priority. Once you've got all of the MUST HAVE things in, you look at your NICE TO HAVE list and see whether the benefits of putting anything else in are worth the resource. Eventually you decide "OK: This is going to release" and you put your list away. You fix any bugs, release and get feedback.
Already you're looking at what is next, so it's then a case of starting to work your way down the list, adjusting priorities depending on consumer feedback, and making the next one.
Rinse and repeat until rich.

:)
 
Regens and other aspects of career mode are not as easy to include as it requires endless cycles of "testing, tweaking, repeat" due to so many permutations and combinations possible.

I agree with a most of what you have replied man apart from what I've quoted. Football Manager ( Champ Man back then) have been doing it for 20 years and Cricket Captain also for not as long. Both would have had small budgets at the time which is why imo is see it as something that wasn't thought about.

I really like the career mode batting-wise, the fact that it's just you and not batting for the whole team which usually involves being all out for under 200. Bowling-wise not so much due to repeatedly highlighted issues. As you say it will evolve with each release. The age thing with players doesn't bother me personally, if it did I would probably go through every team and reduce the players ages down as well as their history. This way all the players could be of the same age and experience as your career player.

why is that though? I mean, most modders access the files directly and aren't officially supported by devs anyway. Check out EA cricket 07 as an example.

To mod something it has to be there to begin with. What you are talking about would require programming to retire the players and then regen more. EA 07 never had anything extra added through modding! It's in the name, modify .
 
.I like games to have some semblance of longevity, esp one as awesome as this.


Same man, but DBC does have longevity people on here have been kaning it for months, if they sort the bowling out I'll play it until the next one comes out, I remember buying COD Black Ops and completing it in 8 hours, didn't really play it after that as didn't play online and played Zombies a few times when mates came round. Compared to that and many other games DBC gives damn good milage, it ain't quite Football Manager yet though!
 
I agree with some of the comments above however I still think that BA should have given us the ability of manually replacing players ourselves rather than locking it down. Thats the beauty of having the DB academy and the ability to create/download players. As it stands now, you can't change any players in the career mode once its started and thats pretty crap. Almost every other cricket game I've played, you've been able to manually edit players in teams eg. what happens if I qualify for the Aust Test Team as an opener, and they replace Warner with me instead of say Rogers?

Not just that but, the career mode does get stale pretty quickly when you realise you're playing against the same players every year. The problem with doing something only 'half way' is that, after the initial 'wow' factor, you start to see the limitations pretty quickly.
 
I know I have said this before but any chance of some LB or byes in patch 3, more edges for batting and bowling down to third man.
 
I agree with some of the comments above however I still think that BA should have given us the ability of manually replacing players ourselves rather than locking it down. Thats the beauty of having the DB academy and the ability to create/download players. As it stands now, you can't change any players in the career mode once its started and thats pretty crap. Almost every other cricket game I've played, you've been able to manually edit players in teams eg. what happens if I qualify for the Aust Test Team as an opener, and they replace Warner with me instead of say Rogers?

Not just that but, the career mode does get stale pretty quickly when you realise you're playing against the same players every year. The problem with doing something only 'half way' is that, after the initial 'wow' factor, you start to see the limitations pretty quickly.

The career mode to me seems like it's a foundation for the future. The same thing happened in other games as well, the early NBA2k career modes were way more bare bones that what is offered today. DBC may be missing some features we'd expect but hopefully they get them in to the next iteration because right now if they keep developing this and the next version has a more fleshed out career it would be in my top games of all time. I've wanted a career mode cricket game since I was a kid and the current version fills that itch but has room for improvement features wise. I'm happier with a more bare bones system in dbc14 that works well compared to a rushed version that has more features but isn't as well done.
 
Same, however thats where modders come in. I bought the PC version in the hope that some talented modder would be able to decrypt the main game files (or whatever these guys do) and make changes so that we could actually change the player list in career mode. I don't care about any stupid scoreboard and would happily play offline if it weren't for the DRM (and I understand why its there). If DB15 was coming out in 3 months, I'd happily play this until I get the new and improved version, however we don't even know if there is one yet...that could be 2 years away (they only just launched the next gen versions).

I only wished I was able to do it myself - I wouldn't bother coming on here to bitch and moan.
 
How many of you feel the Ground friction is awfully high?

Even perfectly timed Ground shots don't reach the boundary 4/5 times. To actually hit a four you need to use an aerial shot.

How many of you agree with me?
 
Do you think that friction issue is at all grounds?

And what level are you playing on?

I like the way the friction is and I am playing at a different venue each game switching between pro and am, but I may not have visited the ground you use frequently.

After playing a lot of Fifa with its icy ground friction this is refreshing to me.

Name a ground you have the issue with and I will play there tonight to test it.
 
How many of you feel the Ground friction is awfully high?

Even perfectly timed Ground shots don't reach the boundary 4/5 times. To actually hit a four you need to use an aerial shot.

How many of you agree with me?

I don't agree i can hit 4's with just use of the sticks on legend... You really have to get everything spot on tho footwork/timing/right shot for the ball for it to go for 4. Sometimes it slows alot in the last 3rd of the out field but i think it's okay how it is.
 

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