AnkitC
International Coach
- Joined
- May 9, 2009
- Location
- Kolkata,India
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
I've read through some of the suggestions and I completely agree with them. Would just like to add a few.
i)Spin bowlers' bowling speed should be increased considerably. It's way too slow right now. Fake speeds which are shown in HUD are fine but the corresponding Real Speeds which in previous Cricket games where in M/Sec are slow. Gone are the days when spinners would bowl so slow. Current speed seems like at max 60-65 KMPH with regards to Real World Cricket. Might as well solve the problem of loopy bowling strategy online. Even the Slider/Arm Ball fails to surprise the batsman(Online) with pace let alone the AI.
ii)Strangely Morkel bowling at 143 KPH seems a lot faster compared to Steyn bowling at the same speed. Difference in height maybe? Even on hard pitches the ball hardly seems to carry to the Wicket Keeper at 140+ KPH for Steyn.
iii)The AI does not leave a single ball. Even in Test Matches. It either defends or misses. Chases the wide balls as well. A must fix I guess.
iv)The AI Pacing is absolute rubbish at the moment(Tests & T20's). Considering different match types can be created I'm assuming a General AI Pacing pattern is being used. I hope if that is the case Special cases be made for at least T20 & ODI's.
a]Ingame in T20's I've found a general trend, where the AI starts off pretty aggressively. Slows down a bit after the Powerplay, but manages to get to about 60-70+ by 10-12th Over. After that they become overly defensive and doesn't at all throw their bats at anything.
Even on Legend difficulty ,I've got so many 120/2 & 130/0 at the end of 20 Overs. But never did I see a single 180/7 or maybe 160 All out.
b]Ingame in Test Matches the Average Runs/Over by the AI is about 4-5 runs. Which is pretty good compared to previous Cricket games. But ideally it should be 3 RPO or less. I've followed umpteen number of Test matches and 3 RPO still seems to be ideal.
These problems seem to me as the most important just like I had pointed out the Bowler fatigue issue and a few other important ones during pre-patch 2 era.
i)Spin bowlers' bowling speed should be increased considerably. It's way too slow right now. Fake speeds which are shown in HUD are fine but the corresponding Real Speeds which in previous Cricket games where in M/Sec are slow. Gone are the days when spinners would bowl so slow. Current speed seems like at max 60-65 KMPH with regards to Real World Cricket. Might as well solve the problem of loopy bowling strategy online. Even the Slider/Arm Ball fails to surprise the batsman(Online) with pace let alone the AI.
ii)Strangely Morkel bowling at 143 KPH seems a lot faster compared to Steyn bowling at the same speed. Difference in height maybe? Even on hard pitches the ball hardly seems to carry to the Wicket Keeper at 140+ KPH for Steyn.
iii)The AI does not leave a single ball. Even in Test Matches. It either defends or misses. Chases the wide balls as well. A must fix I guess.
iv)The AI Pacing is absolute rubbish at the moment(Tests & T20's). Considering different match types can be created I'm assuming a General AI Pacing pattern is being used. I hope if that is the case Special cases be made for at least T20 & ODI's.
a]Ingame in T20's I've found a general trend, where the AI starts off pretty aggressively. Slows down a bit after the Powerplay, but manages to get to about 60-70+ by 10-12th Over. After that they become overly defensive and doesn't at all throw their bats at anything.
Even on Legend difficulty ,I've got so many 120/2 & 130/0 at the end of 20 Overs. But never did I see a single 180/7 or maybe 160 All out.
b]Ingame in Test Matches the Average Runs/Over by the AI is about 4-5 runs. Which is pretty good compared to previous Cricket games. But ideally it should be 3 RPO or less. I've followed umpteen number of Test matches and 3 RPO still seems to be ideal.
These problems seem to me as the most important just like I had pointed out the Bowler fatigue issue and a few other important ones during pre-patch 2 era.