Post your questions about the game here!

It has been a while since posting and franky there has been nothing worth posting about....

But my god this game on paper appears to be the holy grail that most cricket lovers have dreamt about for years.

I cant rubbish IC2010 or Ashes Cricket 2009 because I played the game for hours and hours, mainly due to the fact that there was nothing else availiable.

I just hope and Im sure it would be a little insult to Ross to suggest he has not made this his priority, that the core aspects of gameplay are at the front of his thoughts.

Test Matches that are a grind, some easy some a real battle of attrition lasting the distance.

ODI paced accordingly and unpredictable AI.

Lets have some plays and misses... its been a while

Pumped up for this massively though!

Ross, Appreciate that gameplay cant be talked about to much but in the test environment will we see the AI knocking the 1's and 2's around making each wicket hard to get!
 
It has been a while since posting and franky there has been nothing worth posting about....

But my god this game on paper appears to be the holy grail that most cricket lovers have dreamt about for years.

I cant rubbish IC2010 or Ashes Cricket 2009 because I played the game for hours and hours, mainly due to the fact that there was nothing else availiable.

I just hope and Im sure it would be a little insult to Ross to suggest he has not made this his priority, that the core aspects of gameplay are at the front of his thoughts.

Test Matches that are a grind, some easy some a real battle of attrition lasting the distance.

ODI paced accordingly and unpredictable AI.

Lets have some plays and misses... its been a while

Pumped up for this massively though!

Ross, Appreciate that gameplay cant be talked about to much but in the test environment will we see the AI knocking the 1's and 2's around making each wicket hard to get!

adding to what wealey88 has said, one thing that has been greatly missed by all core fans is enjoy the bowling and feilding aspect of any cricket games. Trickstar fielding mechanism was pretty good, but far off from being the best. I would love if Bigant has put same amount of depth in their Bowling and Feilding mechanism.

I would love to see those 1's where AI are pushing for a win. Let say last 5 overs they require 47 runs and they are pushing for every run and take every possible chances to win the game.

like wise whilst AI bowls in similar situation they should use right bowlers and not part timers. bowling correct length and lines. I just wish this game a very good luck, and hope for a great success.
 
Just make scoring 300 runs in a 50 over game as challenging as it is in reality (barring some subcontinent pitches) and there you've got a really well paced game. Make us work hard, get in that extra effort and an odd risk to get every run. That's when we could truly enjoy a cricket game.
Playing defensive shots on silly balls in previous games to make the scoreboard look realistic was so boring. Got a lot of expectations from this game though.
 
I'm just hoping if the game is actually any good, that certain demographics actually buy the game rather than resorting to pirating. If it reviews well here, only people voting with their wallets will ensure future games.

With what I've heard regards to rampant pirating in one of the most popular cricketing nations, I can only hope people make informed purchases and help to actually fund future iterations.

Well I am from India, and yes, pirated games are damn easy to get here. But you need to understand the whole psyche before jumping to conclusions and developing the marketing strategy accordingly.

How did piracy start here? You need to understand the fact, that 9-10 years ago (when we were in our teens) there were no original games available here at all. The only games available here were the pirated ones (the original ones were imported but they were almost 4 times the price) so for us, the only access to these games was through the pirated copies. And with the limited pocket money we had, frankly, only these copies were feasible to buy.

Even now, if you go to a place like 'Nehru Place' in Delhi, where you can buy all software dvds etc, the pirated copies are all over the place. Infact it might be more difficult to find an original copy there. So for an average teenager, who has no idea of how economy works, this seems like a legitimate buy, as he is not aware of the evils of piracy. All he can see is that with his pocket money, this is the only option he has if he wants to play the game. Think of it as, 'either he buys this pirated copy' or 'he doesnt get to play the game at all'. So in reality, this is not a loss of sale, as even if there was zero piracy, he would still not have bought the game.

However, here is where a good marketing strategy comes into effect. There have been games released here with an MRP of Rs.500, and they have sold a lot of original copies due to this strategic pricing. The culture of buying original copies is developing in India, and will gain even more pace if more and more developers continue to price their products strategically. The gaming culture in India has only recently started to pick up, so the elder generation is neither understanding about the passion nor do they actually care. So for the teenager who is out with his parents, it is very difficult to justify buying a Rs.1000 game.

We have a HUGE Indian gaming community present on a website called indianvideogamer.com and all of us buy (and support) the original copies only!!! So, the trend is surely changing with the newer generation getting the spending power, and the developers pricing their games aggressively.

Also, we here do not have the option to rent games as freely as some other developed countries tend to have. Thus, for us, even if we want to try out the game, we have to actually buy it!!!
 
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Well I am from India, and yes, pirated games are damn easy to get here. But you need to understand the whole psyche before jumping to conclusions and developing the marketing strategy accordingly.

How did piracy start here? You need to understand the fact, that 9-10 years ago (when we were in our teens) there were no original games available here at all. The only games available here were the pirated ones (the original ones were imported but they were almost 4 times the price) so for us, the only access to these games was through the pirated copies. And with the limited pocket money we had, frankly, only these copies were feasible to buy.

Even now, if you go to a place like 'Nehru Place' in Delhi, where you can buy all software dvds etc, the pirated copies are all over the place. Infact it might be more difficult to find an original copy there. So for an average teenager, who has no idea of how economy works, this seems like a legitimate buy, as he is not aware of the evils of piracy. All he can see is that with his pocket money, this is the only option he has if he wants to play the game. Think of it as, 'either he buys this pirated copy' or 'he doesnt get to play the game at all'. So in reality, this is not a loss of sale, as even if there was zero piracy, he would still not have bought the game.

However, here is where a good marketing strategy comes into effect. There have been games released here with an MRP of Rs.500, and they have sold a lot of original copies due to this strategic pricing. The culture of buying original copies is developing in India, and will gain even more pace if more and more developers continue to price their products strategically. The gaming culture in India has only recently started to pick up, so the elder generation is neither understanding about the passion nor do they actually care. So for the teenager who is out with his parents, it is very difficult to justify buying a Rs.1000 game.

We have a HUGE Indian gaming community present on a website called indianvideogamer.com and all of us buy (and support) the original copies only!!! So, the trend is surely changing with the newer generation getting the spending power, and the developers pricing their games aggressively.

Also, we here do not have the option to rent games as freely as some other developed countries tend to have. Thus, for us, even if we want to try out the game, we have to actually buy it!!!



I did not know these fact. Thank you for the explanation. I've learnt something new... Thx...
 
shall we see this kind of graphics in the game?
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shall we see this kind of graphics in the game?
That's called a photo. It's obviously not going to look that realistic - no game is.

Look at the top of this section for a screenshot showing some in game graphics.

To carry this back to the right thread,
Most of our games have been very mod-friendly, most recent example of which is Rugby League Live 2, it has a modding community already and was released only in October last year.
On the flip side, what do you do to prevent modding having an impact on online play? Perhaps could the game get all the textures, etc from the disc when playing online or something to make sure someone can't cheat by modding game files?
 
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On the flip side, what do you do to prevent modding having an impact on online play? Perhaps could the game get all the textures, etc from the disc when playing online or something to make sure someone can't cheat by modding game files?

We have those sorts of files encrypted and checksummed for PC and protected for PS3/Xbox360.

We leave files we don't mind being changed outside of the protection.
 
Upto how many players can play together offline on the ps3?? And on pc??

Same question for online...upto how many people can play in one match for pc and ps3....
 
Hi ross

Will there be any licenced teams?
Or will it be generic teams?
Also will you have small local club style grouds, by that I mean like no massive grand stands etc and maybe only 100 people in the crowd.
 
Hi ross

Will there be any licenced teams?
Or will it be generic teams?

I think it was already confirmed by Ross that there would be 'some' licensed teams. Rest all of the teams would be generic. However, here is where the player creator would come into the picture (except the names in commentary. Going by what Ross said, I have a feeling that a majority of the players would not have their names in commentary as they are not as 'common' as some other names.
 
I think it was already confirmed by Ross that there would be 'some' licensed teams. Rest all of the teams would be generic. However, here is where the player creator would come into the picture (except the names in commentary. Going by what Ross said, I have a feeling that a majority of the players would not have their names in commentary as they are not as 'common' as some other names.

No... You don't need licence for recording a name, do you? Common, there's at least one individual other than that player with the same name in this world. No name is unique. I reckon Ross must get in every possible 'required' name.
Imagine you playing a certain great unlicensed player without a commentary name only because his name isn't common. Just not done!
 
No... You don't need licence for recording a name, do you? Common, there's at least one individual other than that player with the same name in this world. No name is unique. I reckon Ross must get in every possible 'required' name.
Imagine you playing a certain great unlicensed player without a commentary name only because his name isn't common. Just not done!

You do need a licence to use a player's real name. The older games like International Cricket 2010 had real names for the England and Australia teams only.
 
You don't need licence for recording a name, do you?
It's similar to trademarks - you can have a McDonald's Plumbing company in most countries, but you can't open a restaurant called that because even if that's your last name, you are still causing confusion with a brand. Players names are more or less the intellectual property of the cricket boards and/or the players' association (or in some cases the players themselves) - sure a lot of people might have the last name Tendulkar (for example), but because in the cricket context it is so powerfully associated with one specific Tendulkar it needs to be licensed like anything else.

When something is genuinely very common - say Smith - you can't associate that extremely specifically to one particular player - so it's fine to include something like that - though equally you couldn't include a 'Graham' Smith in a South African side on account of it potentially being a common name, because in the context of South African cricket it is clear who it would be referencing.
 

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