balkeet
International Coach
- Joined
- Feb 17, 2012
- Location
- planetcricket.com
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
In patch 3 may be.
Agreed. Approx 80% of my wickets with my spinner are caught at either mid on/off or long on/off. Currently not getting value for money for my wickets, just bowling good deliveries with some variation and wait for the lofted shot, which is frustrating as bowling mechanic is so good
Might start career as batsman on Pro level until patch gets released
The thing I always notice with bowling is how the AI doesn't really put away the bad balls. They play forward defensives to leg stump half volleys yet try to smash decent line and length balls over the top.
But for me the experience has been different like getting leading edge when trying to play on the leg side and bottom edge when I bowl a flighted delivery....So for me the experience has been good with the spinner...
For eg : https://www.youtube.com/watch?v=WUKL9iYpE-c
The previous delivery I bowled was a off spinner and the next ball the batsman was playing for the spin but I bowled a doosra....
The thing I always notice with bowling is how the AI doesn't really put away the bad balls. They play forward defensives to leg stump half volleys yet try to smash decent line and length balls over the top.
In that time I have never seen a good , bad or indifferent ball "hit a crack and zip off at 45 degrees" Does such a thing even exist in this game?
What is your career player? Exclusively batsmen? Because a part timer throws 1500rpm on his first delivery.
Okay, a bit of exaggeration, but I have had my fast bowler hit a crack and get a damn fine angle change from it.
My current career right handed wrist spinner is a batsman all rounder. As such, do not get to pick any particular part of spin bowling I'm good at, all stats are very low, and am playing on Legend difficulty, not sure how much a difference that makes to spin amount (Testing this now actually).
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By the way, with some initial testing (very initial), I think the main issue we're seeing with AI batting and fielding is simply the created player skills are wrong. There was comments before release that we just didn't know what a certain stat really equated to what kind of real life skill counterpart.
With completely toned down (ie, as min as possible) fielding stats, I was intentionally putting the ball right at the bowler and mid on/off or whatever fielder I could. At one point the ball was landing at the fielders feet and he didn't even try to dive for it. Not a single catch was taken with at least a dozen close calls that would normally have been an easy catch for the usual superman we see.
I am bowling on Legend level where getting one edge a match is amazing. If you are on Legend too then please share your tips
Well we know it's not just the 'get best' because a lot of people have put the bulk of their game time into career mode games with the teams that were skilled on the basis of the default rosters.
There's a difference between zeroing out fielding stats, and 'normal' stats resulting in extreme abilities.
The pre-patch game replaced the downloaded player ratings and types with the ones from the on disc roster based on the order of the roster, regardless of player roles, when starting a career (as part of the built in balancing). Which among other things resulted in players who are in the real world batsmen, being given the skills from an on disc bowler.I haven't really followed the CA player linking and unlinking threads but that doesn't make sense.
Really appreciate all that but I was after tips for getting edges. I am ok taking wickets but want more edges when bowlingI am good with spinners...So my tips are that bowling in the line offspin or doosra...Batsman plays down the wrong line when bowling doosra wisely....But when you bowl that line you need backward and forward square leg as batsman sweeps with that line to take catches when AI mistimes sweep,this happens sometimes....And the length I use is full and release the ball late which results between full and good length...That's the best and effective length for doosra and topspin...Another thing which will be effective is controlling revs in the game mainly for off spin like two rotations or another thing to reduce the revs is to select the length and then the type of delivery and then spinning...gives around 300 revs [bowl this rarely which gives plumb lbw when bowled in the line...As many here have said that having mid on and mid off is the best if you want wickets easily even at legend level[May change with patch#2]...That's all....