GloryX
School Cricketer
- Joined
- Aug 8, 2009
- Online Cricket Games Owned
Information:
WWE SmackDown vs. Raw 2011 empowers players more than ever to to define their gameplay experiences in a dynamic and ever-changing WWE. Along the way, gameplay scenarios change based on player decisions, allowing for more spontaneous WWE action in and out of the ring. Players can also enjoy a greater level of interactivity and have increased control of their destinies in the game?s popular Road to WrestleMania story-driven mode.
WWE SmackDown vs. Raw 2011 has more creative tools than ever to customize their Superstars, finishing moves and story designs. In addition, searching and sharing content are greatly simplified with improvements to the highly regarded WWE Community Creations feature, which generated nearly 10 million downloads, including more than 7.5 million Created Superstars, 500,000 story designs and 500,000 finishing moves in its franchise debut.
WWE SmackDown vs. Raw 2011 also features more than 70 of today's prominent WWE Superstars and Divas. In addition, a new physics system will ensure all matches and object interactions look and feel unique, dynamic and unpredictable to capture the full essence of the WWE Universe.
New Tables Ladders and Chairs:
Today on the E3 floor, I got to pick up a controller and climb into a tables, ladders and chairs match. I was the Lionheart Chris Jericho and up against the Undertaker, but the characters really weren't the story. Sure, Jericho was in new tights packing purple highlights, but the models didn't look too different when compared to what we saw last year.
What was different? Well, the "WWE HD" logo you know from actual WWE programming now sits in the upper-left corner and on the barricades at ringside, the RAW logo was emblazoned on the announce tables, and physics care of the Havok engine have made their way to the tables, ladders and chairs. You can lean a table or ladder up against the ring ropes or the barricade, throw an opponent into it, and watch as the object reacts to the weight. When the Undertaker just clipped the side of a table with Y2J's body, just the legs on that side of the table gave out. Then, the Undertaker picked up Jericho and powerbombed him onto the remaining section of the table. You can even lean a closed ladder on a standing ladder for a ramp.
When these moves are hitting, Jericho's body was reacting to the objects and staying on them ? it wasn't like he was immediately rolling off the item or ignoring it.
This was even more evident when the ladders got involved. When I used a double-underhook suplex to toss the Undertaker onto a ladder I had placed on the mat, Taker hit, grabbed the small of his back, and stayed on the ladder. When Undertaker powerbombed me onto a ladder resting in the corner, the ladder bent in half and sandwiched me there.
Now, you might be wondering how all these moves are happening. Smashing tables and setting up ladder moves wasn't incredibly difficult in previous SVRs, but it wasn't a breeze. In WWE Smackdown vs. Raw 2011, you're going to be able to direct when you're tossing people. When you pick an opponent up in a move, you're going to have a window where you can rotate your body so that you're choosing where the body is going. If you aim the dude you're tossing, you can easily interact with ladders and tables.
Roster so far :
-John Cena
-Undertaker
-Chris Jerhico
-Randy Orton
- Eve Torres
-The Miz
Pics:
http://img687.imageshack.us/img687
/2912/e32010wwesmackdownvraw2.jpg
http://img203.imageshack.us/img203
/2912/e32010wwesmackdownvraw2.jpg
Videos:
YouTube - WWE SmackDown vs. Raw 2011 Exclusive Daily Demo with Cory Ledesma
YouTube - Smackdown vs Raw 2011: E3 Stage Demo
WWE SmackDown vs. Raw 2011 empowers players more than ever to to define their gameplay experiences in a dynamic and ever-changing WWE. Along the way, gameplay scenarios change based on player decisions, allowing for more spontaneous WWE action in and out of the ring. Players can also enjoy a greater level of interactivity and have increased control of their destinies in the game?s popular Road to WrestleMania story-driven mode.
WWE SmackDown vs. Raw 2011 has more creative tools than ever to customize their Superstars, finishing moves and story designs. In addition, searching and sharing content are greatly simplified with improvements to the highly regarded WWE Community Creations feature, which generated nearly 10 million downloads, including more than 7.5 million Created Superstars, 500,000 story designs and 500,000 finishing moves in its franchise debut.
WWE SmackDown vs. Raw 2011 also features more than 70 of today's prominent WWE Superstars and Divas. In addition, a new physics system will ensure all matches and object interactions look and feel unique, dynamic and unpredictable to capture the full essence of the WWE Universe.
New Tables Ladders and Chairs:
Today on the E3 floor, I got to pick up a controller and climb into a tables, ladders and chairs match. I was the Lionheart Chris Jericho and up against the Undertaker, but the characters really weren't the story. Sure, Jericho was in new tights packing purple highlights, but the models didn't look too different when compared to what we saw last year.
What was different? Well, the "WWE HD" logo you know from actual WWE programming now sits in the upper-left corner and on the barricades at ringside, the RAW logo was emblazoned on the announce tables, and physics care of the Havok engine have made their way to the tables, ladders and chairs. You can lean a table or ladder up against the ring ropes or the barricade, throw an opponent into it, and watch as the object reacts to the weight. When the Undertaker just clipped the side of a table with Y2J's body, just the legs on that side of the table gave out. Then, the Undertaker picked up Jericho and powerbombed him onto the remaining section of the table. You can even lean a closed ladder on a standing ladder for a ramp.
When these moves are hitting, Jericho's body was reacting to the objects and staying on them ? it wasn't like he was immediately rolling off the item or ignoring it.
This was even more evident when the ladders got involved. When I used a double-underhook suplex to toss the Undertaker onto a ladder I had placed on the mat, Taker hit, grabbed the small of his back, and stayed on the ladder. When Undertaker powerbombed me onto a ladder resting in the corner, the ladder bent in half and sandwiched me there.
Now, you might be wondering how all these moves are happening. Smashing tables and setting up ladder moves wasn't incredibly difficult in previous SVRs, but it wasn't a breeze. In WWE Smackdown vs. Raw 2011, you're going to be able to direct when you're tossing people. When you pick an opponent up in a move, you're going to have a window where you can rotate your body so that you're choosing where the body is going. If you aim the dude you're tossing, you can easily interact with ladders and tables.
Roster so far :
-John Cena
-Undertaker
-Chris Jerhico
-Randy Orton
- Eve Torres
-The Miz
Pics:
http://img687.imageshack.us/img687
/2912/e32010wwesmackdownvraw2.jpg
http://img203.imageshack.us/img203
/2912/e32010wwesmackdownvraw2.jpg
Videos:
YouTube - WWE SmackDown vs. Raw 2011 Exclusive Daily Demo with Cory Ledesma
YouTube - Smackdown vs Raw 2011: E3 Stage Demo