The wishlist thread

In order to avoid the game being a slog fest, make the 'timing' really complex while slogging, ie different 'perfect timing' for different type of deliveries. Make it in a way that while slogging, everything other than a perfectly timed shot will end up as an edge, mishit, right in to the hands of the fielder in the boundary, miss the ball completely etc... This way even for a hardcore gamer, he need real timing skills to hit three or more sixes in an over. The risk of getting out must be always high for a slog shot.
 
I don't think Sledging would be in the game, it would negatively promote cricket which is called as a gentleman's game.
But it would be better to call it as taunting, its sportive and not harsh unlike sledging.

I honestly don't think that's needed at all. The amount of resources required to have enough various soundbites of players saying things would, again, take up valuable space for better game mechanics and animations. I think a variety of better crowd responses to events is prolly more in the realm of possibilities. Simple animations (much like in C09/IC10) of a batsman getting frustrated, bowler reacting to turned down appeals and a much LARGER variety of these is an easy way to create similar atmosphere, without getting bogged down by specific sounds of players saying things to egg on a player.

...comes to down a less-is-more approach. If you have a bigger variety of crowd noises, bigger variety of player reactions/animations then you're getting closer to the "feel" of these events mattering in the context of a game. Having the wicket-keeper chirp away behind the stumps, while cute, isn't necessary if there's a better variety of player/crowd and in-game cinematics to tell the same story with the appropriate commentary to support it.

Comes back to that game experience Chief keeps talking about, if you FEEL like the game you're playing is realistic and matters, then little things like the wicket-keeper "saying something" become less important.

All that being said, some "gasps" or "oooohs" from the wicket keeper on specific occasions would suffice to create that real-life experience. Having a keeper saying "good delivery" or "that was close" in a billion different accents and iterations is more complicated and therefore, unnecessary.
 
I have just seen that Ashes Cricket 2013 is being released, and I must say I am very excited. I am just going to blurt out some things that came straight to my head.

Firstly, there has to be some replayability there. Problems with Ashes 09 and IC10 was that after a while there was nothing to do. We need a career mode or be a pro mode or maybe a mode where you just play every Ashes series and the teams change every time and the younger players develop or something like that. What I mean is you play the two 2013 series, then you play the 2016 series where the younger players have developed and new players have appeared. This cycle continues. Just a thought and I apologise if that is a bit hard to understand.

Secondly, it would be great if the commentary had some humour in it. I think that would make it more interesting.

Thirdly, it would be great if we could somehow control or affect a bowlers run in rhythm. As a bowler I understand how vital rhythm is and it would be great if we could at least semi control it.

That is all I can think of for now, I might come back with more.
 
The trouble with humour in commentary is that it's funny the first time, raises a chuckle the second and makes you want to kill the commentator the 10th.
 
The trouble with humour in commentary is that it's funny the first time, raises a chuckle the second and makes you want to kill the commentator the 10th.


Depends who the commentator is... :D
 
The trouble with humour in commentary is that it's funny the first time, raises a chuckle the second and makes you want to kill the commentator the 10th.

Oh true that, scrap that idea. I remember a friend put a comedian as there navigation voice, and he only had 3 jokes. It was shocking.

Another important feature would be custom competitions. You should also be able to select full ashes tour, where they play tests, t20s and ODIs.

Also presentation can make a game much better. A six distance meter and wagon wheels in between balls occasionally would be great.
 
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The trouble with humour in commentary is that it's funny the first time, raises a chuckle the second and makes you want to kill the commentator the 10th.

Worst one of those IMO was Pat Cash in the EA Grand Slam game a few years ago: There were a couple of good gags ("What a shot! He made that look like he was playing a video game!") which made me actually laugh out loud the first time I heard it. By the time I'd heard it 4 times in the SAME MATCH... Not so much.
 
Okay I've thought of some more ideas, sorry for writing a few replies.

When bowling taller people should get more bounce. For example Morne Morkel should get lots of bounce whereas Sachin Tendulkar should get lower bounce.

It would be cool if super over was not only at the end of a tied T20, but was also a stand-alone game mode. Surely that's not too hard to implement?

Rain could be implemented, as said earlier. Occasionally there could be an update with the commentator as you watch some rain fall down. This would be cool and make the game seem more professional.

And finally, this is not necessary but if it didn't cost too much you could have a channel's logo in the corner like nine or sky sports and it could occasionally flash up in between balls or something. You could even create your own channel like channel TS or channel 505.

Just some ideas.
 
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Free-form fielding would be great .:thumbs
 
I honestly don't think that's needed at all. The amount of resources required to have enough various soundbites of players saying things would, again, take up valuable space for better game mechanics and animations. I think a variety of better crowd responses to events is prolly more in the realm of possibilities. Simple animations (much like in C09/IC10) of a batsman getting frustrated, bowler reacting to turned down appeals and a much LARGER variety of these is an easy way to create similar atmosphere, without getting bogged down by specific sounds of players saying things to egg on a player.

...comes to down a less-is-more approach. If you have a bigger variety of crowd noises, bigger variety of player reactions/animations then you're getting closer to the "feel" of these events mattering in the context of a game. Having the wicket-keeper chirp away behind the stumps, while cute, isn't necessary if there's a better variety of player/crowd and in-game cinematics to tell the same story with the appropriate commentary to support it.

Comes back to that game experience Chief keeps talking about, if you FEEL like the game you're playing is realistic and matters, then little things like the wicket-keeper "saying something" become less important.

All that being said, some "gasps" or "oooohs" from the wicket keeper on specific occasions would suffice to create that real-life experience. Having a keeper saying "good delivery" or "that was close" in a billion different accents and iterations is more complicated and therefore, unnecessary.

Buddy i never mentioned 'audio' in taunting did i? Just the way we see it on tv is enough, a few lip movements would do it. Just to affect the batsman's concentration if he was any lesser than a seasoned player.
 
...a few lip movements would do it. Just to affect the batsman's concentration if he was any lesser than a seasoned player.

...are you seriously suggesting they build in "lip animations" so you (me) the player is "put off" from playing a shot... in a cricket game... or that by having a "lip animation" they also have to write code that means specific players abilities are affected by said lip-movement? Seriously? Can you honestly tell me that is a feature that is going to enhance your cricket gaming experience exponentially?

My head hurts...

Lip animations on a pigeon at the WACA however...
 
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When the ball hits the player , his morale decreases and confidence too , if the ball hits him again , the physio will come .
 
When the ball hits the player , his morale decreases and confidence too , if the ball hits him again , the physio will come .

...and Chief, that very Physio in-game 3D model should be licensed from NZ Cricket, the BlackCaps physio Kate Stalker ...or Lara Croft. (I'm a genius)
 

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