Ravi,
Finally found time to play with your version 5.0 square cut patch. And here are my summaries for 2 matches
1st Match: Bangladesh (user) vs Australia (computer) on a green pitch. Hard level
I scored 360 all out in 49 overs and bowled out Aus for 240 in 32.4 overs. I was really surprised that AI was going at the required run rate. I had to set a defensive field to get them catch out and 8 wickets were catching out and 2 were bowled. There were plenty of edges, not easy as before to play spinners and hit them for sixes, and lot of swing out of deliveries. Than on second thought it was Bangladesh so decided to play a second match.
2nd Match: Australia (user) vs India (computer) on dusty pitch. Hard level
I must tell you that I am really good with the left handed batsman in the game. The opening partnership between Hayden and Gilchrist were 123 from 12 overs. The way Hayden got bowled I was really surprised to see. The delivery was a good length just outside off stumps and I was trying to play it to a cover driver where it nicks the inside edge and right on to the stumps. Ponting came and didn?t stayed for too long and got LBW. I completely misjudged the delivery. The next delivery Martyn was clean bowled with the same kind of delivery and once again didn?t pick up the swing of a delivery. Bevan and Gilchrist stayed till the end and scored 402/3. India inning weren?t that exciting. They were pretty much going at 6 to 7 runs an over. After 40 overs India were 266/4 and than finally batsman were start hitting shots. There were plenty of boundaries but also catch outs. Rest of the players were caught out and India were all out for 322 after 44.5 overs.
What impresses me the most about the patch are:
Plenty of edges, spinners weren?t easy to play and hard to hit them for sixes, lot of swing but it does vary on pitches, difficult to get 600+ scores, not easy to get plenty of sixes in an inning as before, AI is much improved than before and 7/10 times does stay at require run rate while chasing, bowling is difficult and have to maintain a good line and length even against a minnows teams, when playing a advance shot (hit six shot) ball does tend to go high than before, timing is more harder than before which makes it hard to score much as before.
Suggestions and comments:
It?s very easy to sweep yokers and get a boundary out of it. 19/20 times you easily get a 4. On drive are very easy to play and pretty much timing doesn?t matter at all. You can easily get a single or two or a 4 if no fielder is positioned there. Also I found cover drive easy to play than before. When it edges to the 3rd man while you have a slip in placed the ball goes so fast that slippers doesn?t have time to react and goes to a 3rd man, not sure if anything can be done about it, its just the pace of a delivery I guess. AI is pretty strong against the minnow?s team but not much difference against good teams.
I haven?t played the test yet but hopefully I will start that in a day or two and give you my comments on it. Overall the patch is really good. I was really tired to scoring 700+ runs and bowling them out for less than 50. I have a one really good suggestion to make a harder level more exciting and playable for long time. Keep the same tweaks and configs and completely remove the cursor and bowling radar. The radar tells you where the ball is going to swing and pretty much you can judge the delivery. As far as the cursor for we can just have it like old days where you see the cursor at the end. Once again hats off to you Ravi, great work.