I think we first need to be appreciative of Mike taking the time to come on here. This subforum has turned into a bit of a slagging session but I hope now that we show some respect.
Having said that, gamers too deserve respect and are a passionate bunch and it's fair to say that this passion has come across on this forum and the facebook page.
I have some very fundamental questions, that relate to the decision to scrap the Ashes 09 and IC 2010 engine in order to make a "new" engine (i.e. use Unity3D). In the most recent Q&A it was mentioned how those were good games and Trickstar wants to keep in line with making good games with Ashes 2013. Why then, did you decide to rebuilt again? Now, 3 or so years down the track you have a game which, it would appear, has not even reclaimed the ground to be as good as IC 2010 yet.
I would have only thought that were necessary if there was a complete overhaul of the gameplay but we are yet to see any indication of that. The bowling looks to be the same "place the dot on the pitch" method as always, as opposed to the Big Ant method of flicking joysticks etc, which I think is a much more natural method. So far we've only heard buzzwords like "line and length bowling" and "randomisation" but nothing to indicate whether the batting and bowling mechanisms will be very different to previous games. Sure, there might be nicer animations (although the Vine clip suggests otherwise) and the physics might be improved but are the fundamentals any different?
I'd love to know Mike, how do you bat in this game? Is it the same mechanic as all recent games where you press the front of backfoot button and then a direction? Do you know where the ball is pitching ahead of time, give or take some "randomisation"?
For bowling, is it the same technique with placing a marker on the pitch, again, plus "randomisation"?
Thanks in advance mate.
EDIT: after reading one of your recent posts regarding why you are using the new engine, I use Unity myself and am aware of its portability being its strength but the Ashes 09 and IC 2010 games were on the 360, PS3 and PC. There was even a Wii version somewhere but I think someone else made that. What more does Unity3D offer, aside from iPhone and Android? It doesn't seem right for the development of console/pc games to be affected by the ability to port them over to a tablet or smart phone. Anyway, at the end of the day you can't port a fully functioning 360/ps3 game to a tablet/smartphone yet.