NEXT UPDATE:
AGAIN WITH 3D Analyze, this time the ground , the surroundings, the pitch , the bat are all visible except for the players who seem invisible.
The game runs, giving good frame rate (no players visible,only equipments)
Options turned on in 3D Analyze are :
1.)Emulate pixel Shader Caps
2.)Disable Lighting
3.)Antidetect Mode : Shaders
4.) Vendor and Device ID of ATI RAdeon 9800 Pro
Can anyone Please explain what all the options in 3D Analyze actually mean ?
For e.g , what do these options actually mean ?
1.)Bump mapping caps
2.)forcing z-buffering, w-buffering
3.)cube maps
4.)HW TnL
5.)SW TnL
At the moment Iam randomly trying out all combinations without knowing what they actually mean.
If I use HW TnL option or Force SW TnL, it crashes before the toss