AngryPixel
Chairman of Selectors
- Joined
- Jul 28, 2009
- Location
- Mumbai, India
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
any support for 3d? Love to see a cricket game done decently in 3D
Ross, How is the running implemented in the game? Is it the same mundane press one button to run, another to cancel and third to dive. Or is it something like this:
1) You have to press left right triggers alternatively. The frequency with which you press them and the attributes of the players would together determine the speed at which player would run.
2) Then we have to press both triggers at once to cancel a run.
3) Dragging the analog stick forwards would initiate a dive and dragging it backwards would result in dragging the bat in.
It might sound complected but it may make the running between the wickets a engaging affair rather than just a button press event.
Badly timed dives should result in scenarios like players diving from the half length of the crease would result in players remaining awfully short of the crease and thus they would have to get up and start running again.
On another note, can a batsman collide with a bowler who's in his follow through or positioned badly for a return throw?
Disclaimer: Its all your fault Ross, you have raised the bar so much that we've moved on from the basics of a cricket game and simple wish of just getting a cricket game to such detailed requests
any support for 3d? Love to see a cricket game done decently in 3D
Hi Ross, a while ago you said you were messing around with the Oculus Rift with this game. Is it still going to be a fetaure in this game or most likely Cricket 2015 or later iterations.
Hi Ross, if you release the game in October, or so, will it be worldwide or only first in Australia, as your rugby league game was only released about 3 to 4 months in south Africa after its initial release? Thus, if the same happen we would only get this game then around January 2014 in SA?
Cricket14 is not in 3D.
I believe the PS3 version of TTC is 3D (or at least it was early days) - I will check - MikeM?
Ross, 2 questions that occurred to me.
The first question has to do with how the game treats "shortened" matches.
Does the game treat events as happening as they are or will there be an element of acceleration?
By way of example: If you were to set test matches as being 10 overs per session (30/day) as opposed to the normal 30/90 session days; will everything happen at 3 times the normal rate. By which I mean player fatigue, pitch deterioration, ball wear etc. Or will the game treat it as 1 each "day" of play only takes ~2hrs to complete (ie - each day is only 1 session).
I can see arguments in favour of both approaches, the latter is more "realistic" (ie a 5 over old pitch/ball is worn the way it should be). However, personally I would favour the latter as it would allow you to play shortened matches while still having to manage your resources and deal with changing conditions. Bearing in mind that pretty much all sports games utilise the "accelerated" method. For example, in Fifa you would look to make substitutions around the 60 "minute" mark because you will have fatigued players. Their fatigue will be the same regardless of if you've played a match with 4minute halves or 45minute halves. I presume that RLL2 also used the accelerated fatigue (as otherwise most players would never need to make an interchange).
The second question is actually 2 fairly minor questions about no-balls, will the umpire occasionally not call a no-ball and then:
1) Will the umpire occasionally ask for a ball to be checked for a no-ball after a wicket
2) Will a review occasionally reveal that a no-ball has ben missed
Sorry for the long post, thanks for your time.
Yep, TableTop has 3D support - pretty mad when batting camera behind stumps and having a stump fly at your head.
We position it so the ball comes out of the screen just before the crease.
It's pretty cool as you see the ball in 3D coming at you, and as Mike says the stumps do go flying!
We have it working here but can't offer it in the game at release as we cannot be sure of the final form of the Oculus Rift.
If there is enough call for it then we will patch it in.
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Now this is the best news we can have... Ross iam sure many are waiting to play this game on oculus.
N for the video coming plz doshow us batting cam...