blockerdave
ICC Chairman
An issue comes with online though. I think there will need to be a limit on either the player attributes or the team strength. That could be tricky though because some people may genuinely want to play online with realistic (but realistically amazing) All Time XI's or the 80s West Indies or early 00s Aussies, for example.
AFL Live online had lots of issues with cheap superstar teams, where players would exploit certain attributes. In fact, it was possible to make a 3 star all star team just by removing useless attributes (e.g. goalkicking for defenders). If you can only assign so many points per player then you can probably exploit it still, by having say no part time bowling skill that you can instead dedicate to batting, for example.
At the end of the day though, if people want to be cheap then they will be. I think that the longevity of this game online will come from matchups using PC, and possible tournaments. For this I'd imagine a "canon" set of teams would be created for all to use.
if i remember right, from the "attributes" bit in CA that you can see when you compare players, there isn't "batting" and "bowling" but they are split up, e.g. front foot, back foot, off side, leg side, facing pace, facing spin... so if there are just e.g. "100 batting points" to be added across all the attributes, if you load up front foot and leg side, the others will obviously be weaker...
same with bowling, there were attributes for right hand/left hand, swing, cutters etc... so it would be the same.
so i would guess if you choose a batsman, you get say 100 batting points and 30 bowling points to assign, maybe reversed for bowler, and then for batting all rounders say 75 batting points and 65 bowling points maybe... (reversed for bowling all rounders)
maybe there will be "skill levels" within that too, so a 5 star batter gets 100 points, a 3 star batter only gets 70 points... something like that?
in career mode i guess you would have drastically less points to assign at the beginning, and the progression would be driven by what you do in game rather than what you choose.