kasabian21
International Coach
- Joined
- Aug 15, 2013
- Online Cricket Games Owned
I think that is why it's important to have lower aerobic fitness stats for out-and-out pace bowlers.
Or the chance of injury goes up greatly. Just like Fifa. Yes, I said it.
I agree that stamina should roll over and should also be individual, meaning that some bowlers could only be able to bowl short spells compared to others.This would mean as Blockers says that you would have to manage and rotate the bowlers.
As for being for the diehards once again an option to turn it on or off would sort that out although I am still of the opinion that the hardest level should be as realistic as possible so maybe only have it activated for the most difficult couple of levels.
I would love to see rhythm added in future releases which would also carry over into the next day and even the next match's. Better rhythm giving you more accuracy, pace, swing and spin for example whilst also not depleting stamina quite as much
I agree that stamina should roll over and should also be individual, meaning that some bowlers could only be able to bowl short spells compared to others.This would mean as Blockers says that you would have to manage and rotate the bowlers.
As for being for the diehards once again an option to turn it on or off would sort that out although I am still of the opinion that the hardest level should be as realistic as possible so maybe only have it activated for the most difficult couple of levels.
I would love to see rhythm added in future releases which would also carry over into the next day and even the next match's. Better rhythm giving you more accuracy, pace, swing and spin for example whilst also not depleting stamina quite as much
I guess it's a combination of the 2. Low confidence will definitely cause a lack of rhythm which would then affect consistency.
I didn't actually realise that these attributes were in the game. It will be interesting to me to see how they work within the game and whether they are fixed or situations cause them to fluctuate.This way as a batsman you would be able to target certain bowlers or as a captain have to manage your bowling attack to suit the situation.
I'm also really interested in how BigAnt are going to be able to make a noticeable difference between facing a good bowler compared to a poor one. In previous games it was just a case of a difference in pitch marker size. This actually made it more difficult to face the poorer bowlers a lot of the time as there was more variance as to where the ball would land.
Why everyone wants here to be an expert.Can't you all leave this for the game developers and stop arguing...