IceAgeComing
Retired Administrator
- Joined
- May 26, 2013
- Location
- Brussels, Belgium
- Profile Flag
- Scotland
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
Why everyone wants here to be an expert.Can't you all leave this for the game developers and stop arguing...
What should we talk about then? Another wild goose chase about the release date; rather than discussing actual game mechanics that may or may not be in the game?
The "timing window" probably shouldn't be something that's hard coded based on an ability stat or something. From an amateur perspective, you've got less time to read and hit a ball at 75mph than one at 65mph (guessing the speed of our uni guys, probably overestimating); that's simple physics. That's not to say that the 75mph ball is always harder to hit; if its on the stumps then its must easier to glance to square/fine leg than a slower ball on off stump. The type of shot being played and the angle of the delivery is also important - with spinners, the timing for a shot with the spin or a ball across a batsman is harder than one into a batsman or against the spin. There's probably the same "ideal" window; but being late to a ball going across is pretty much a guaranteed outside edge while being late to a ball coming into you is not always bad because it'll hit around the middle assuming the shot was decent enough.
The thing that'll hopefully make an easier bowler easier to deal with is a lack of consistency and controlled variation. A crap bowler will probably spray a bunch and might not have a lot of movement or pace variation, meaning that when you get the timing down, it's generally quite easy to face provided you play the right shots. A good bowler might be able to bowl a tighter line (on or around off); gets lots of swing/movement causing you to be more cautious and perhaps be surprising with a change in pace which means that watching the ball becomes more important. I wouldn't want an artificial "timing window" on a bowler just because they're bad even if they were an awful 90mph bowler. It shouldn't be because his "ability" number is low that makes things easier, it should be his lack of consistency and inability to vary movement and pace that makes it easier to play.
I'm only getting 10fps on the practice nets, so I don't know whether this is what is implemented; and I suppose we won't know until we can actually play the game. I'll probably try a double/single wicket style game with a pure batsman and a pure bowler just to see what the differences are.
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