zombieian
International Coach
- Joined
- Mar 22, 2007
- Location
- Southern England
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Xbox 360
I had a slightly different view on how the right stick can be used in future versions. In my view if the shot animation is dependant on the movement of the right stick (will explain what I mean by it) it could work really well. What I mean by that is that the completion of the animation will be linked to the RAS. So for e.g I wanna play a straight drive, I would need to move the RAS completely forward for the shot to be complete. This would allow me to check my shot at the last moment incase I am beaten by flight or pace, so say I was about to play a straight drive but suddenly realise that the ball is coming slower than expend, I can stop the RAS only half way to check my shot,which will stop the bat near my pads itself (depending upon where exactly I ended the RAS movement) might result in me playing a defensive shot at the last moment as the bat did not follow through.
This is in sync with how cricket is played in real life as well where the batsmen are still able to check their shots incase they get beaten in flight or pace. It could also help in circumstances where you come down the track to play a lofted shot but suddenly check your shot at the last moment if beaten in flight.
Coupled with realistic physics already in place in the game, It could also open up a lot of opportunities where you could see indecisive half played shots taking inside edges and breaking the stumps or get caught in slips.....or even cases where the ball will balloon in the air for checked shops that are incorrectly timed or RAS was moved a bit further than it should have been.
Best part of this is that it could easily fit into the current control scheme.
Perhaps I might be mis-understanding you but isn't that the same as I've just detailed in my original post?