FOOTBALL Football Manager Discussion

I also don't want 3D. Like Dan says, they need to improve the match engine as much as possible. I don't think they'll mess with a formula that has worked for many years now. I hope to see more options in player interaction and more questions/andswers in interviews and stuff. That would make the game even more life-like.
 
I'd also add my name to the list against the addition of 3d animations as there's certain areas that need improvements first such as the match engine, media interactive etc...
 
One thing I would like (but won't happen) is for them to change the game so that you can't see any player attributes, and you have to watch them play and look at their career stats to see how good they are or your scouts would be able to tell you their strengths/weaknesses, with better scouts being able to tell you more. It would add another level of depth ot the game and would mean you could only succeed if you were good at the game, because as it stands you get dumb people building superteams and winning everything just because they can look at a player and just sign him because his important attributes are on 18-20.

Yeh I think that would be a great feature. Maybe they should add it as an option so that if you want to play it that way then you have the option to do so. Then it works for those who wish to know the attributes and those who don't.
 
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That is the thing which annoys me the most about a lot of game developers - if one of their games sells well then they just keep it and add a new number/name/database every year while making minimal improvements - EA did it with FIFA on PS2, Konami are still doing it with all their PES games (they have had the same game engine since PES3, maybe before that) and now SI are doing it with FM.

This is 2008, Championship Manager 4 was released in early 2003, I think 5 years of just database updates and little additions like basic player/manager/media interaction is not good enough.

One thing I would like (but won't happen) is for them to change the game so that you can't see any player attributes, and you have to watch them play and look at their career stats to see how good they are or your scouts would be able to tell you their strengths/weaknesses, with better scouts being able to tell you more. It would add another level of depth ot the game and would mean you could only succeed if you were good at the game, because as it stands you get dumb people building superteams and winning everything just because they can look at a player and just sign him because his important attributes are on 18-20.
Oh and a "reset prevention feature" like the one on PES ML is needed, where if you quit the game or turn off the PC/console during the match, you lose the match 3-0 by default.

They kind of already have that with enable player masking

I would like to see them make it able for you to add leagues during the game
 
I agree, thats why I have made the point on other forums of difficulty levels.

easy - all stats, can restart etc etc easier game engine

medium - some stats hidden (masking) cant restart - harder game engine

hard - no stats, lose 3-0 if restart, hardest match engine

know they cannot change level of Ai but would add dimensions from those who want to make the best team in the world by buying everyone and those who want to actually seriously manage a side.
 
No, there should be NO restarts. You can't restart a game in real life, so you should be able to on the game. I don't think there should be difficulty levels, just leave the basic game as it is, but keep enhancing the AI and adding decent realistic features, that will help the series far more than faffing about adding difficulty levels, a 3D match engine or hiding attributes. You have to remember this is a game that's supposed to be fun, it wouldn't be much fun if you took 2 weeks to buy a player because of faffing with his agent, going to watch him play, it might make it more realistic, but it's a game, it's supposed to be fun to play, and I'm sure having to go and watch players to find out if they're good or not would be incredibly time consuming and boring after the initial fun runs out. It's the AI they need to work on most, the box version of 08 was woeful, but the patch sorted most of the bugs. I wouldn't be too pleased if they tried lots of new stuff and messed the game up even more.
 
I've had an ok start to my season with liverpool.

Drew my first game with sunderland 1-1. they got a controversial penalty early and I equalised through Kuyt later in the game.

Won my champions league first leg against Fenerbahce 2-0 with Babel and Gerrard scoring in the first half.

Won my second league game against Portsmouth 2-0 with babel picking up a double.

Pretty happy with that although I should have beat sunderland.
 
No, you've misread my post, I don't wan't an easy game, I wan't a fun game. It doesn't have to be easy to be fun. I don't wan't a stupidly complicated or boring game, which is made over realistic. I wan't the game to be as realistic as possible, but not at the expense of fun. I play Football Manager because it's fun, and a fun simulation of football management. I don't want to play a boring, complicated, stressful, overly difficult game.
 
Yes but you don't see the overall picture. Your idea of fun may be different to others, and most likely is. There are many who think like you and want a game that's not complicated and has a good match AI. Then there are others like Madman who likes complicated and realistic, but that's what makes it fun for them. It's a matter of what people find fun. Which is why I guess it's so hard to make the perfect game.
 
And also the guy who looks to wear a suit when he plays big games when he is managing his club and do mock interviews...He might want more in depth
 

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