Mafia: Discussion, History and Waiting List Thread

True. Modding isn't that much fun tbh, and I can't see myself modding another one anytime soon.

Plus, all these initiatives to improve the skills of certain players depends on their activity. The Smurfs game was designed specifically to create situations where the players were resorted to their own ideas rather than their night roles. The outcome was somewhat different (due to a number of different reasons obviously).
 
The Smurfs game was designed specifically to create situations where the players were resorted to their own ideas rather than their night roles. The outcome was somewhat different (due to a number of different reasons obviously).

Can you tell us more? I didn't know there were any ways to make the game more about analysis and good play. If more mods knew about them, it would result in a huge improvement in the games overall (all other things being equal of course). Waiting for the quality of players to improve will result in a much slower improvement in the games overall.
 
JB, all that depends on how well the players play actually. Not everyone can be Abhas and pull out something spectacular each time but, they can at least try to. This is what is lacking. No players want to take any risks. Planned risks. In Smurfs mafia, there weren't any write ups at all. That did lead to low activity until Trev gave it away with that RC.

There are many examples of some very good play. I remember in one of the games Smurf and Zorax went after each other but, they were both mafia. It was a smart move by Smurf as he was an Usurper there.

As I said earlier somewhere, we need to get those basic games on along with themed ones. When we started all this, we were very bad. Pathetic might also be a 'low' word. It took us like just 2 games to get used to it. Cricket Mafia was the game from where mafia games in PC lifted.

I'd like to mod a few games actually. I've enjoyed doing Scooby Doo mafia and there is much more left in it. Also, that's why I sort of suggested a sub forum for mafia games. I mean to improve the overall game of players.
 
Can you tell us more?

Obvious stuff really. Limit the number of Night roles, so players have to rely on their own observations. In my game of 16, only 7 had Night roles (one of which was just a one-time thing). The rest were all vanillas, apart from the Priest role. I didn't have any write-ups either, so players had to think outside the box in order to find the mafia.

I also limited the power of the roles themselves, so players wouldn't be over-reliant on them. For example, 2 of the roles were Tracker and Role Cop. Kind of moot roles as most of the players were vanillas. I combined the doc and role-blocker roles into one, in the form of Jailkeepers. So the doc could protect anyone he wanted, but that person would be role-blocked. And vice-versa. The double voter could only use the double vote once, and just to counter-balance, was the Priest as well. The SK was also the cult leader, and instead of trying to kill during a Night phase, could attempt to recruit as well (but only a maximum of 2 attempts).

And to give the town some back-up, I also made one of the Vanillas a Universal Back-up as a secret role. That was the theory behind the design anyway. The outcome didn't come out as I had hoped, again, for a variety of reasons, but the main one being inactivity. It was like they gave up cos they had no head-way.

JB, all that depends on how well the players play actually. Not everyone can be Abhas and pull out something spectacular each time but, they can at least try to.

Exactly. That's why I was kind of disappointed in Smurfs. No one tried to be bold. The whole point of these games is to have fun. You don;y have fun if the game is dead-still and you don't attempt something daring. Perhaps Abhas should have a Mafia 101 class :p

There are many examples of some very good play. I remember in one of the games Smurf and Zorax went after each other but, they were both mafia. It was a smart move by Smurf as he was an Usurper there.

Why, thank you. Rather brilliant if I do say so myself. Although I totally failed :p
 
Smurf you were almost successful if the Vigilante had a 100% kill I believe, that would've been the best move ever if you pulled it off.
 
Maybe I should run a Police Academy mafia for 5 experienced players. Would like too see what Abhas, ARay etc are able to do.
 
I actually really enjoy modding, sometimes more so than actually playing because I love creating the roles and seeing how the game plays out.

I feel you can actual learn quite a lot by modding a game, it can be a good teaching tool. Especially if you co-mod a game where one mod is a better player and the other is a less skilled player.

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I'd quite like to do a Toy Story Mafia actually, in about 30 seconds I just created a few roles in my head and would be pretty good fun!
 
I'd quite like to do a Toy Story Mafia actually, in about 30 seconds I just created a few roles in my head and would be pretty good fun!

Well, you just need to actually start your games, Ollie. There are plenty of games you planned on hosting, but backed off soon. :p
 
There are plenty of games you planned on hosting, but backed off soon.

Like which? The only other one I have planned on hosting was the Crazy Mafia with Zorax but we never really got down to it and life took over. I wouldn't be hosting this for a while anyway.
 
Crazy mafia, Superhero mafia, Harry Potter mafia (although The Spin organised it)
 
You posted some months back that you were intent on running another again. Just when I was planning to organise the Pokemon mafia. :p
 

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