blockerdave
ICC Chairman
@BigAntStudios @mikeymerren I saw what you said regarding the AI choosing better fields - great news. Just wanted to check if this means they will stop just using the last custom field I made?
@BigAntStudios @mikeymerren I saw what you said regarding the AI choosing better fields - great news. Just wanted to check if this means they will stop just using the last custom field I made?
Righto back on track then.
Ross, has the issue with the wrong team being handed the win in rain affected matches been rectified?
Thanks
ah ok I see *taps nose*
put it this way....a CEO once told me that it doesn't matter if people are talking good or bad about your company....the main thing is that they're talking about your company. Same here with the game as you know better than I ever could. There's a lot of passion hereabouts and thats a good thing.
whilst I have your attention (he he he), will we ever see the ability to edit teams during career modes? eg. I'm in my 2nd year of batting at Warwickshire, I want to move Bell down to 4 (his actual position IRL) - will I be able to do that without having to restart a career?
@BigAntStudios @mikeymerren I saw what you said regarding the AI choosing better fields - great news. Just wanted to check if this means they will stop just using the last custom field I made?
Right now I can't commit to that, we're checking out what it would take and what the wider implications could be bug wise.
fields in patch#2 are improved and are "legal".
I'll be honest, as I'm more of a casual gamer I can say that many of the issues with the AI haven't effected my enjoyment of the game. In fact, if the opposition is bowled out for less than 100 I'm overjoyed, as it gives me at least half a chance of winning a game. I understand that gamers, who are also serious cricket supporters, demand that AI in the game is as accurate as it can be but, to the more casual gamer other issues will more important. For example:
What has really bugged me since I first started playing the game, has been the continual knocking off of the bails by players recieving a throw from the outfield.
Why is this still an issue with the game?
Why are the stumps never knocked out of the ground by a delivery from 22 yards away travelling at 95 mph, but they are by a throw from the boundary?
I agree that these are only two small points in the grand scheme of things but, things which annoy me, as a casual gamer.